[Home]Pattern Lists/Dynamic Architecture Design

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[Pipes and Filters]?

 CLASSES OF EVENT OBJECTS 

 DOMAIN INTERCEPTS
 EVENT-CENTERED ARCHITECTURE
 HALF-SYNC/HALF-ASYNC
 IMPLICIT INVOCATION OR EVENT-BASED
 MESSAGING ENGINEERING MODEL 
 STREAM I-O ENGINEERING MODEL
 STREAMS 

Client Server Architectures

These patterns describe processing architectures split up into multiple cooperating processes on one or more machines.

 3-Tier Architecture (analysis)
 Communicating Processes (analysis)

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Last edited May 12, 2002 13:58 (diff)
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